How To Handle Collisions In Beeswarm Plot In D3?
Solution 1:
This is a slightly different problem than in this question here: How to change the size of dots in beeswarm plots in D3.js
You have a few options that I can think of:
- Set the
forceCollide
to be yourlargest possible radius * 1.33
, e.g.(r + 4) * 1.33
. This will prevent overlapping, but spread things out a lot and doesn't look that great. - Add the radius property to each entry in your array and make the collide work based off that, which will look a bit better but not perform as awesomely for large sets.
Here's an example of how to do that:
...
d3.csv("co2bee.csv", function(d) {
if (d.countryName === "Bhutan") {
d.r = r + 4;
} else {
d.r = r;
}
return d;
}, function(error, data) {
if (error) throw error;
var dataSet = data;
...
var simulation = d3.forceSimulation(dataSet)
...
.force("collide", d3.forceCollide(function(d) { return d.r * 1.33; }))
...
countriesCircles.enter()
.append("circle")
.attr("class", "countries")
.attr("cx", 0)
.attr("cy", (h / 2)-padding[2]/2)
.attr("r", function(d){ return d.r; })
....
Use the row
function in d3.csv
to add a property to each member of the array called r
, and check the country name to determine which one gets the larger value. Then use that value wherever you need to mess with the radius.
I guess it would've been possible to check the country name everywhere the radius was impacted (e.g. .force("collide", d3.forceCollide(function(d) { return d.countryName === "Bhutan" ? (r + 4) * 1.33 : r * 1.33; })
, etc.). This feels a bit cleaner to me, but it might be cleaner still by abstracting out the radius from the data entries themselves...
Forked your plunk here: https://plnkr.co/edit/Tet1DVvHtC7mHz91eAYW?p=preview
Post a Comment for "How To Handle Collisions In Beeswarm Plot In D3?"