Jquery Continuous Animation On Mouseover
I am trying to have an animation run only when the mouse is over an object. I can get one iteration of the animation and then have it set back to normal on mouse out. But I'd like
Solution 1:
It could be done like this:
$.fn.loopingAnimation = function(props, dur, eas)
{
if (this.data('loop') == true)
{
this.animate( props, dur, eas, function() {
if( $(this).data('loop') == true ) $(this).loopingAnimation(props, dur, eas);
});
}
returnthis; // Don't break the chain
}
Now, you can do this:
$("div.animate").hover(function(){
$(this).data('loop', true).stop().loopingAnimation({ left: "+10px"}, 300);
}, function(){
$(this).data('loop', false);
// Now our animation will stop after fully completing its last cycle
});
If you wanted the animation immediately stop, you could change the hoverOut
line to read:
$(this).data('loop', false).stop();
Solution 2:
setInterval
returns an id that can be passed to clearInterval
to disable the timer.
You can write the following:
var timerId;
$(something).hover(
function() {
timerId = setInterval(function() { ... }, 100);
},
function() { clearInterval(timerId); }
);
Solution 3:
I needed this to work for more then one object on the page so I modified a little Cletus's code :
var over = false;
$(function() {
$("#hovered-item").hover(function() {
$(this).css("position", "relative");
over = true;
swinger = this;
grow_anim();
}, function() {
over = false;
});
});
functiongrow_anim() {
if (over) {
$(swinger).animate({left: "5px"}, 200, 'linear', shrink_anim);
}
}
functionshrink_anim() {
$(swinger).animate({left: "0"}, 200, 'linear', grow_anim);
}
Solution 4:
Consider:
<div id="anim">This is a test</div>
with:
#anim { padding: 15px; background: yellow; }
and:
var over = false;
$(function() {
$("#anim").hover(function() {
over = true;
grow_anim();
}, function() {
over = false;
});
});
functiongrow_anim() {
if (over) {
$("#anim").animate({paddingLeft: "100px"}, 1000, shrink_anim);
}
}
functionshrink_anim() {
$("#anim").animate({paddingLeft: "15px"}, 1000, grow_anim);
}
You can achieve this using timers too.
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