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Three Js 25000 BoxGeometry 200 Models How To Increase Performance

I am knew to WebGL and Three js having been able to get enough code together to be able to add 25K BoxGeometry Meshes and about 200 models which move simultaneously and interact wi

Solution 1:

I have found the issue. It is the materials. If I use images it slows down to 7 fps. If I use something simple like a MeshNormalMaterial it works at 60fps. Is there any way to rectify this?


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